So happy to finally share what I have been doing recently. Aiming for maximum realism, I created this cyberwoman. The model was sculpted in ZBrush and refined in Maya. The Xgen grooms, such as brows, lashes, and peach fuzz were created also in Maya. The detail was sculpted and also projected.
The materials were created in Unreal 5. The images were rendered in Unreal 5.